Fix scaledTextureAdjust feature causing visible seams/artifacts on the planets from orbit Fix map view icons and UI elements jittering with TAA enabled (especially noticeable at low framerates) How to report Issues ( important, please read if you want your issue taken into consideration): Here's an example of what you can do with the config tool: Sorry this is a bit messy, I'll try to update this tool soon. half, you only need to distribute the latter. raw files will be converted automatically to. raw files like usual and delete any existing. As of scattererv0.024 (1.1 compatibility update), scatterer now uses. xml file (\ScattererTool_Data) from the tool folder and copy the settings into your planet of choice's settings.cfg file in the scatterer folder and replace the files in the scatterer mod folder with them. raw files (ScattererTool_Data\Proland\Textures\Atmo) and manually open the. To use this, just enter your settings and press generate, if you're satisfied with the result, copy the. If you modify Rt and Rl you have to modify these or you get artifacts. Half heights are the height in km that half the particles are found below. (Keep in mind it is not important what the actual value of Rg, Rt or RL is, what matters are the ratios Rt/Rg and Rl/Rg, Rg is automatically scaled to your chosen planet's radius, Rt and RL are scaled by factors of ChosenPlanetRadius/Rg)Īlso, you don't need to change Rg from the original value, just copy everything into KSP and it'll rescale automatically. RL is the limit of the atmosphere but it works weird. Rg is the planet radius (it says diameter in the tool but it's wrong) Rt is the height of the atmosphere. I haven't updated this in a while but you can ignore the planet name field. This config tool will allow you to generate new precomputed tables for the atmosphere, basically this is the only way to tweak atmosphere colors. Previous versions still need to use the config tool.Ĭonfig tool is no longer Directx11 only, there are dedicated builds for mac and linux. From version 0.0824 you can now generate atmos directly from the in-game UI.
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